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Hardstuck-Platinum said:
EricHiggin said:

I mean create another overall experience not that much different than GTAV. How it's accomplished behind the scenes, most gamers won't know or care. The presentation is what I'm talking about. Slight graphical improvements, bigger and or more densely populated map to some degree, some more interaction with NPC's, buildings, etc. It would work and make a profit if it just had another decent campaign and online. It wouldn't profit anywhere near what GTAVI will though.

Can PS create guaranteed AAA or AAAA behemoths and get away with only launching them once every 5-10 years or more?

Yes, SNY will be fine in general, and without XB, maintaining what they have won't be too difficult, but the growth they want isn't going to come if they don't get these things ironed out.

I'm not sure. Look at Saints row 2022. It had a budget of 100M and even though everyone was dog-piling it and calling it a bad game, it actually wasn't that bad. I played through the whole campaign and enjoyed it and didn't really understand all the hate it got. 100M budget, a solid game and it got mocked and ridiculed and it failed. You could argue that it was the record breaking budget and success of GTA5 that just made it look bad, which comes back to budgets being about competition and not hardware.

Big budget and/or long dev time doesn't guarantee massive sales. Heck on occasion it can mean no sales.

Less can be more as long as you're offering what the players want in a quality product for the right price.



PS1   - ! - We must build a console that can alert our enemies.

PS2  - @- We must build a console that offers online living room gaming.

PS3   - #- We must build a console that’s powerful, social, costs and does everything.

PS4   - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.

PRO  -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.

PS5   - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.

PRO  -&- We must build a console that Super Res upscales and continues the cost increases.