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Pemalite said:
Otter said:

Have you though? "Most of their games" means the majority, not all. You just listed that there are games that are not all rock solid 60 (they still target 60) and some that target 30.

The majority of their games on Switch target 60... Curl is right. Doesn't matter if they have dips, doesn't matter if some franchises like Zelda target 30fps. That was never their point. How effective they are at maintaining 60fps is a fair but different discussion. 

Majority aren't achieving 60fps, that's the issue, we need to be realistic about the general proclamation that Nintendo is a "60fps powerhouse" is just not true.
They may target 60, but other than select handful, majority doesn't achieve it at all times.

Obviously simpler/lower budget games are able to achieve it, but for the most part, the games themselves come up short.

Vodacixi said:

Yes, I could hardly believe my eyes while reading the whole discussion. I thought it was some kind of joke. Like... Really? Mario Odyssey and Metroid Dread dropping some frames on very specific circumstances suddenly makes them non 60fps games? WTF?

This is the whole VA panels discussion all over again xD

I am not in the business of making excuses for multi-billion dollar companies.

And VA would be a better panel than IPS. That's just fact, it's a better technology, not as good as OLED, but definitely better than the Switch 2's garbage IPS LCD panel.

Metroid Dread. - 
https://www.youtube.com/watch?v=8KrzJo15oSU
"Aims to provide a 60fps experience, which it achieves nearly all the time"
"For a short period of time, performance just seems to stutter, due to background streaming".

I am not saying what they achieved wasn't great or that it's a "poor experience", so don't falsely get the wrong idea here and misconstrue my statements.
Metroid is one of my favorite franchises, but it's still not a 60fps game at all times and that is just a blatant fact that you can not shove under the carpet.


Merio Odyseey.
https://www.youtube.com/watch?v=LOpdeMVB5_8

"60fps, nearly at all times".
"It's not quite perfect, there are pockets of slowdown in select areas, which manifests as a small stutter, which happens most often in the city".

Again, I am not saying it's unplayable, I am saying that it's not a solid 60fps. That's just fact, the evidence doesn't lie.

I am starting to gather a picture that some key individuals like yourself are unable to take any form of criticism against Nintendo, even when it's warranted or factual. And that just makes this exchange funny.

Norion said:

Just wanna chime in here to say that this is an insane thing to say about a fighting game. A game like that at 30fps would be terrible to play competitively. Even disregarding that part they literally say in the video that the 60fps target is just about perfect aside from one specific scenario so I find the notion that cutting the frame rate in half is preferable to hitting 60fps over 99% of the time truly mind boggling. It's like saying someone should chop off their feet to avoid stubbing their toes.

No shit. 60fps would be preferred.

But anyone and their dog would take a 30fps locked over a variable 30-60fps output which brings forth frame pacing issues, screen tearing and more unless you had a VRR display.

These drops arent a "rare occurrence" like you proclaim.
If you had bothered to look at the evidence, there are stages where 60fps is not reliable achievbed.
Ice climbers with 16 players on mountain of dreams with the reflections on the stage will ensure you never get 60fps... With drops to 30fps.

Watch the video next time before you comment.
https://www.youtube.com/watch?v=LEZLvXDZOqA

I didn't see anybody use the term "60fps powerhouse"; I may have missed it somewhere, but I'm fairly sure I never said it.

If a game holds 60fps at "nearly all times" I think it is fair to say its framerate is solid and that it is a 60fps title.

And Smash having issues on one particular stage in one particular mode with 8 players all using a specific character is an edge case that isn't representative of 99.9% of the experience, as DF acknowledge in their testing. Most players will probably never encounter this scenario.

I doubt many people would want Smash Bros Ultimate or Mario Odyssey capped at 30fps just cos they dip under 60 like 1% of the time. I know I absolutely wouldn't.