sc94597 said:
The main reason that is the case is because the first third of this generation was mainly a cross-platform period. Also the PS5 has its bespoke Geometry Shader engine that requires a bit of extra work to implement. As more fully dedicated current-generation games release though, one should expect it to pop up more. But mesh-shading isn't the only new feature anyway. Mandatory RTGI would be hard to implement on these old architectures in a performant way. Switch 2 and Series S have (or will in a month, in Switch 2's case) games with it though. Games like Indiana Jones and the Great Circle and Star Wars Outlaws are unplayable on GCN without workarounds that basically remove their lighting systems and replace them with nothing. |
Star Wars will be a true test to see if switch 2 can run these demanding features at a stable frame rate.







