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There are obvious upsides and downsides here.

On the plus side, there's Nintendo. They've delivered better hardware (build quality, faster and improved eShop, so far I haven't noticed the console making any noise, the Pro Controller lasts ~50 hours in comparison to Switch 1's 30-35 hours). They can be counted on to deliver good to great games on a consistent basis. Backwards compatibility with Switch 1 software that improves these games even without any patches (dynamic resolutions and framerates now tend to run at max capacity, loading times are reduced by ~20%).

On the other side, as always, there are third parties who are bound to throw in wrenches. Right now it's looking very grim for physical games, but it's too early to call it. On Switch 1 we eventually saw a lot of digital-only games go physical. Or if we look at the beginnings of Switch 1, third parties didn't even want to put their games on it in the first place which is a worse situation than what Switch 2 is in right now. It's entirely possible that we'll see a resurge in physical releases, because just like any semi-prominent third party release received extra attention on Switch 1, the same is going to hold true for Switch 2 physical games. Early indicators point towards game-key cards flopping across the board.

I do enjoy playing Switch 2 much more than Switch 1 over the course of the first three months launch-aligned, but the question mark is how many games I'll buy over the course of the system's lifetime. I've got close to 100 physical games for Switch 1, so the bar is set pretty high. Nintendo games alone won't get me over that hump. Of course there are a dozen or so stinkers on Switch 1 which inflate the number a bit, but substracting them still leaves a tall order. I do not necessarily need more Switch 2 than Switch 1 games, but getting at least reasonably close (say, ~75 physical games) would be welcome.



Legend11 correctly predicted that GTA IV will outsell Super Smash Bros. Brawl. I was wrong.