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Teno said:

  millions of gamers in China, Korea, or India.

The bolded have even lower fertility rates than Western Europe and the Americas. 

Although China is still #2 in absolute births, so it might still make sense to target them in the short/medium term (albeit not the long term as its population rapidly declines in the 2040's-50's, unless we achieve LEV or something close to it.) 

I think what is more likely is that gaming companies are going to target older and older populations. We already see this currently, to an extent, with pricing trends and remaster/remake frequencies. 

Game purchase distributions tend to follow a power law relationship, with a small dedicated user-base having a high attach ratio/purchase count and then it drops off from there pretty rapidly. 

So you might see companies shifting to reduce this the intensity of this power law relationship in order to maximize sales. Basically convert casual gamers who buy a few games, often at a discount, to more dedicated fans. 

This is where companies like Nintendo excel. Their game prices rarely decrease and they have a relatively large very enthusiastic fan base who buys many titles.