| SvennoJ said:
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The declining interest in consoles among influencers has significantly reduced their appeal to younger gamers, particularly teenagers. Meanwhile, major gaming markets in industrialized countries are generally failing to achieve the minimum replacement birth rate of 2.1 children per woman, which naturally shifts the gaming demographic towards an older age group. To mitigate this trend, it is essential to win over emerging markets in Asia, South America, and Africa. However, both Nintendo and PlayStation have so far been unsuccessful in reaching millions of gamers in China, Korea, or India. Successfully tapping into these markets could have steadily increased annual revenue and rendered price hikes unjustifiable for consoles. But those places have become mobile and PC gaming markets instead.








