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HoloDust said:
SvennoJ said:

This exactly. But also still on PS5 since playing online together still just works better on a console or PC. 

Both my kids have ditched the Switch for PC and PS5 gaming. Some mobile as well but my oldest has an older phone, youngest no phone yet. 

It's not the power or quality of the Switch, my youngest and his nephew play on old laptops together so they can sit side by side while playing their online games together. Performance is not a deal breaker, online functionality is for kids.

Got to have your you tuber an alt-tab away and Discord running while playing. My oldest has his phone and laptop next to him while playing online on PS5. Kids can't handle the single screen experience anymore!

Yeah - I have no statistics, just my observations over longer period of time, but my kids, growing up, were pretty much in tiny minority that played Nintendo games among their peers - and that's only cause I introduced them to Zelda early in their lives.
These days, among my wife and me, I have 5 kids, and only one plays Nintendo games regularly (just recently got Switch 2 for him), all other are PC and mobile. Sure, it's anecdotal, but all their friends are pretty much the same - PC and mobile, with occasional PS, XB or Switch.

Nintendo is maybe in slightly better position than the others when it comes to younger demographics (though I have my doubts), but they are all faltering so far.

While my immediate surroundings might suggest that Xbox is dominating the German market—with 7 out of 9 teens I know preferring it—statistics reveal a different global picture. In Europe, PlayStation and PC gaming are clearly leading overall. Nintendo, although likely in third place here with weaker performance in Eastern Europe but still significant in Western markets, has secured a stronghold unchallenged in the Japanese market. The US market sees intense competition among all four platforms. Notably, Xbox has been losing ground recently but is simultaneously bolstering the PC gaming sector.

The higher sales numbers for the Switch can be attributed to many households owning multiple units or replacing defective ones with newer iterations or the OLED model. That's a lot less the case for stationary consoles. The portability factor of the device also leads to more breaking consoles.