HoloDust said:
sc94597 said:
I'm thinking the 10th Generation (2026->2030) will be a short one. Basically pushing decent ray tracing, and fully achieving the promises of this generation. The 11th Generation (2030-2037ish) probably will be when neural rendering comes into its own and will be a huge (for today's standards) generational leap somewhere between the SD ->HD leap (6th -> 7th Generation) and 2D -> 3D (4th ->5th Generation) in noticeable difference. Neural Rendering will likely come with new gameplay genres/types and styles. That is probably what the current generation lacks most. A genre/sub-genre that can only be done now that couldn't be done very well in the past. Nvidia is laying out the blueprint, but AMD and/or Intel will likely catch up by then. If they don't Nvidia will become a real monopoly that might even try to expand into non-GPU consumer processors. If thay happens, they probably should be broken up. |
I'm bit more on the side where 10th gen is THE gen that sees first AAA games with AI NPCs with AI generated voice overs trained on actor's voice/expressions libraries, all in AI governed open worlds, in RT or even PT presentation. |
I think you're right, but I think the implementations will be rough in the same way technically the SNES had rudimentary 3D games, but it wasn't until the 5th Generation that they fundamentally changed the landscape.
AMD's problem is less hardware and more software/hardware-software interfaces in my opinion. They really need to invest heavily into ROCM or even better -- an open-source competitor to CUDA. But of course, that is turning out to be a more difficult problem to solve than even GPU design.