| sc94597 said: I'm thinking the 10th Generation (2026->2030) will be a short one. Basically pushing decent ray tracing, and fully achieving the promises of this generation. The 11th Generation (2030-2037ish) probably will be when neural rendering comes into its own and will be a huge (for today's standards) generational leap somewhere between the SD ->HD leap (6th -> 7th Generation) and 2D -> 3D (4th ->5th Generation) in noticeable difference. Neural Rendering will likely come with new gameplay genres/types and styles. That is probably what the current generation lacks most. A genre/sub-genre that can only be done now that couldn't be done very well in the past. Nvidia is laying out the blueprint, but AMD and/or Intel will likely catch up by then. If they don't Nvidia will become a real monopoly that might even try to expand into non-GPU consumer processors. If thay happens, they probably should be broken up. |
I'm bit more on the side where 10th gen is THE gen that sees first AAA games with AI NPCs with AI generated voice overs trained on actor's voice/expressions libraries, all in AI governed open worlds, in RT or even PT presentation.







