Sogreblute said:
You can only keep selling the same game to the same audience for so long. At some point you have to expand to other platforms to gather a new audience. I think those games would have sold more on Xbox and Switch than PS5 especially since those gamers already had access to them from PS4 and had a $10 upgrade, whereas the other platforms would have to pay full price. Those games reached their max potential on PS and PC, so the next step is Xbox and Switch. I've always wondered this. Sony said they were expanding their games to PC initially because they wanted to expose the PC audience to their games to get them to buy a PS (obviously didn't work and are now doing it just to make more money), so why not apply that same logic to Xbox and Switch? |
There's also the fact that AAA budgets are ballooning; Horizon Zero Dawn's budget was apparently around $50 million, but Forbidden West's was over $200 million. Spiderman 2 also cost over $300 million.
If your budgets are getting bigger and bigger but your install base isn't, then those sweet third party sales must start to look mighty tempting, especially when they see the success of ports like Forza Horizon 5 on PS5.







