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xboxgreen said:
Cerebralbore101 said:

Spiderman 2 cost around 300 million to make and sold over 10 million copies within four months of release. At $70 per copy that's 700 million dollars of revenue in four months. 400 million of that would be pure profit. That's before we factor in that Spiderman 2 would have pushed 2 to 3 million people to buy a PS5. And every 3rd party game those 2 to 3 million people buy on PS5 nets Sony a 30% royalty cut. So, we are talking even more hundreds of millions long-term here. 

Sony's leadership didn't do this because "development costs are ballooning". They are doing it because of pure greed and tariffs threatening to destroy the traditional console strategy in the USA. 

P.S. Marvel charges a lot to license out Spiderman. So other PS titles will have around 20% less in development costs. 

You are forgetting retailers like game stop takes a cut as well and I'm sure there are other things we are not factoring like bundles and discounts.
Oh, all of that profit was wiped away with Concord alone. Not including all of the Sony failed GAAS attempts they poured billions of dollars into.

Sony first party studios isn't doing as well as you think it is. That is why they are remastering and now porting their games to other platforms. They have no choice or else share holders will get involve and start forcing Sony to close their studios down and take less risk.

PS Studios digital ratios and revenues both went up considerably over PS4's era, which more than make up for the rising development costs. Playstation's games are more expensive and also hold their value much better these days, ranging from 2-3 times the price on average (25-$35 for PS4 era 1st party games vs $60+ for PS5 era). This means that past the breaking even point, Sony is more than doubling profitability per copy sold.

You're exaggerating how much Sony wasted on GaaS. Concord bombing and GaaS cancellations didn't stop Playstation from increasing their profitability. Had it not been for these failures and short term losses from acquisitions and other investments, the profitability would've have been higher. This indicates the core console business is currently healthy, and adjustment can be made elsewhere to improve efficiency.

I wouldn't penalize Spider-Man 2, Ragnarok, and Gran Turismo 7 for the failure of another game. Instead of porting every game to PC and other platforms to mask the problem, they can solve the problem directly by betting and spending less on inexperienced or newly formed studios. Concord in particular was a once in a decade disaster. It's not the kind of mistake that Sony or anyone can easily repeat lol.

A big part of why PS5 is barely keeping up with PS4 (despite Xbox's apparent death) is the lack of exclusivity. Had Sony never supported PC (which is easily the fastest growing platform) and now other platforms, not as many people would be trolling the PS5, and the brand's reputation would have held up better.