xboxgreen said:
You are forgetting retailers like game stop takes a cut as well and I'm sure there are other things we are not factoring like bundles and discounts. |
PS Studios digital ratios and revenues both went up considerably over PS4's era, which more than make up for the rising development costs. Playstation's games are more expensive and also hold their value much better these days, ranging from 2-3 times the price on average (25-$35 for PS4 era 1st party games vs $60+ for PS5 era). This means that past the breaking even point, Sony is more than doubling profitability per copy sold.
You're exaggerating how much Sony wasted on GaaS. Concord bombing and GaaS cancellations didn't stop Playstation from increasing their profitability. Had it not been for these failures and short term losses from acquisitions and other investments, the profitability would've have been higher. This indicates the core console business is currently healthy, and adjustment can be made elsewhere to improve efficiency.
I wouldn't penalize Spider-Man 2, Ragnarok, and Gran Turismo 7 for the failure of another game. Instead of porting every game to PC and other platforms to mask the problem, they can solve the problem directly by betting and spending less on inexperienced or newly formed studios. Concord in particular was a once in a decade disaster. It's not the kind of mistake that Sony or anyone can easily repeat lol.
A big part of why PS5 is barely keeping up with PS4 (despite Xbox's apparent death) is the lack of exclusivity. Had Sony never supported PC (which is easily the fastest growing platform) and now other platforms, not as many people would be trolling the PS5, and the brand's reputation would have held up better.








