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xboxgreen said:

The development cost of AAA video games that Sony wants to make went up 2 to 4 times as much. Yet their install base isn't growing and can be argued it is slightly shrinking compare to the PS4. They have no choice but to put their exclusives on PC and Xbox. Switch 2 if the console can handle it.

Spiderman 2 cost around 300 million to make and sold over 10 million copies within four months of release. At $70 per copy that's 700 million dollars of revenue in four months. 400 million of that would be pure profit. That's before we factor in that Spiderman 2 would have pushed 2 to 3 million people to buy a PS5. And every 3rd party game those 2 to 3 million people buy on PS5 nets Sony a 30% royalty cut. So, we are talking even more hundreds of millions long-term here. 

Sony's leadership didn't do this because "development costs are ballooning". They are doing it because of pure greed and tariffs threatening to destroy the traditional console strategy in the USA. 

P.S. Marvel charges a lot to license out Spiderman. So other PS titles will have around 20% less in development costs. 

Last edited by Cerebralbore101 - on 27 July 2025