Cerebralbore101 said:
Spiderman 2 cost around 300 million to make and sold over 10 million copies within four months of release. At $70 per copy that's 700 million dollars of revenue in four months. 400 million of that would be pure profit. That's before we factor in that Spiderman 2 would have pushed 2 to 3 million people to buy a PS5. And every 3rd party game those 2 to 3 million people buy on PS5 nets Sony a 30% royalty cut. So, we are talking even more hundreds of millions long-term here. P.S. Marvel charges a lot to license out Spiderman. So other PS titles will have around 20% less in development costs. |
You are forgetting retailers like game stop takes a cut as well and I'm sure there are other things we are not factoring like bundles and discounts.
Oh, all of that profit was wiped away with Concord alone. Not including all of the Sony failed GAAS attempts they poured billions of dollars into.
Sony first party studios isn't doing as well as you think it is. That is why they are remastering and now porting their games to other platforms. They have no choice or else share holders will get involve and start forcing Sony to close their studios down and take less risk.







