Pemalite said:
JEMC said:
Some games can be brutal on the CPU side. Stellaris and other strategy games with hunderds or thousands of units can bring any CPU on its knees as well. Who knows, if rumors are true and next gen we get a 6GHz 10800X3D with 12 cores and lots more of cache, it can make the GPU the limiting factor once again. But it won't be great to use at Summer either. |
You would be surprised how many games will use all 16 cores/32 threads on my CPU, but RTS (And even TBS like Civilization!) games are notoriously impactful on PC. (Except StarCraft 2)
We do need to see non-RTS developers push their games beyond 8 cores though, because hardware is so far ahead of software it's pretty ridiculous. My 5950X is 5 years old and there isn't a single game that isn't playable, I would hang onto it for another 5 years if it wasn't for the fact other stuff I do needs more.
With that, new hardware has started rocking up at home, but I don't fly back until the 5th of August... My Intel ARC notebook is overdue for an upgrade as well, but the Geforce RTX laptops are hot garbage this year with the 5070 only having 8GB of VRAM. |
Yeah, those extra calculations for each unit put CPUs to their limits. It's a shame so few sites/reviewers use those kinds of games in their reviews.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.