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The first boss is very "Splatoon" and I love that.

There's DNA of a lot of modern Nintendo's best here; TOTK and BOTW's dynamic world, Odyssey's freewheeling movement, Splatoon's wackiness, ARM's punchy feedback, even Pikmin's exaggerated environmental naturalism and creature design.

Also, fun fact that I never heard until just now; apparently the game has optional motion controls where you can use the Joycons to punch or beat your chest; gonna give em a try tonight, sounds like fun.