Yeah it's really good at using level design to guide you so that you stumble across secrets and get that buzz of discovery.
It also reminded me of BOTW in how tactile it feels, with the extensive interactivity and animation making everything feel weighty, solid and "real" for lack of a better term. Not in terms of replicating reality, but it terms of the game's stylized world responding to you believably, from the satisfying feedback of smashing through rock to the way DK moves.







