| Kyuu said: Iterative games taking forever to develop makes me appreciate FF7 Rebirth even more. The scale, quality, and content of Rebirth are unbelievable for something that took just over 3 years to make. Still bummed out that it didn't sell better :( |
I'm fairly sure Yotei will be similar to Tsushima in most ways, so my imputs from Tsushima may apply here.
- Combat was really fun, the game had an stance system where each would work best against a particular enemy style/weapon, you could change stances mid combo and chain a lot of stuff together if many different kinds of enemies were engaging you at the same time.
Yotei changed the stances for different weapons, they apparently serve the very same purpose that stances did on Tsushima, as showed in the SoP, so now instead of switching between stances you will be changind weapons mid combo, so I imagine each weapon is now a more flashed out style than stances where before, specially because one of the weapons is mid ranged (sickle and chain) and they showed it helps both stealth and on combat by disarming enemies before you reach you.
- Exploration was also really fun, we did had a decently empty world, and it seems to be the same here, in the sense that you'll be walking/running on horse/climbing, a decent bunch of the time, even as there is a lot to be done in the game, but the emptiness between points of interest serve the purpose of art expression and exploration itself, for example, the game has a system of small animais, like birds, and the wind, that will guide you toward something hidden or important, it's subtle, and you can choose when to "ask for the wind" to be more present, I don't know how you will feel about it, but I felt the world was alive because of that and the empitness was there to serve this purpose, pretty much like Shadow of the Colossus. On the rewards for exploring, it was amazing. Items, vistas, stories, point of rest/reflection, training and really cool special fights.
Ghost of Tsushima was not the best game on the PS4, but it was the game I liked playing the most during last gen, it feels like it was directly aimed at meeting my interests all the time.








