| Tober said: We have heard this comment many times before, but never an explanation on the why? Sure there is inflation, but something else must be going on. So I'm not arguing games get bigger, but arguing they are getting heavier in a way. |
I don't think this is the case at all. However, I think file size kind of demonstrates why higher quality means possibly even an unproportional amount of extra work: If you double the dimensions of a texture, the perceived quality is probably about twice as high, but the amount of detail is actually four times as much. Now it's probably not four times the work, but you get the point: Doubling the 'quality' takes more than double the detail, which is bound to have an effect on the amount of work required. (For 3D, it's mathematically even worse.)







