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We have heard this comment many times before, but never an explanation on the why? Sure there is inflation, but something else must be going on.

I have a theory. I think it could be related to ever increasing file size. It's easier for 1 man to carry a brick up on a mountain path, then 1000 men carry an elephant. Or perhaps a better analogy, the difference between carrying a piece of wood compared to a piece of gold of the same size, but different weight.

With ever increasing file sizes, simply handling the amount of data becomes an issue to itself. (Re-) Compiling data takes longer after changes to software including bugfixes, So the total file needs to be split in ever smaller pieces to make it manageable. This than causes a higher risk of issues when those pieces are put back together again. File size does not only increase due to a larger scope of the game, but also due to higher res objects and such.

So I'm not arguing games get bigger, but arguing they are getting heavier in a way.

Last edited by Tober - on 08 July 2025