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haxxiy said:
curl-6 said:

It will be a challenging port for sure, but if devs got stuff like Witcher 3, Doom Eternal, and Kingdom Come Deliverance to run in decent shape on Switch 1, FF16 on Switch 2 should be doable.

I mean, it's an incredibly unoptimized game/engine that's running at 792p 30 fps on the Series S (a console that had a 1080-1440p 30 fps mode for Cyberpunk 2077, mind). Make of that what you will.

Oh I'm well aware; but for example Kingdom Come Deliverance didn't run very well on PS4/XBO yet a Switch port turned out to be feasible. Unoptimized means room for optimization.

Darc Requiem said:
curl-6 said:

It will be a challenging port for sure, but if devs got stuff like Witcher 3, Doom Eternal, and Kingdom Come Deliverance to run in decent shape on Switch 1, FF16 on Switch 2 should be doable.

Honestly, it depends on the effort they put into it. I doubt they'll go the Dragon Quest 11 route. That's the best way to handle ports to less powerful hardware but it's also the most expensive. FFXVI is a nice looking game but not nice enough to explain it's performance. The game seems to have optimization issues. If they want it to run well and look decent on Switch 2 they are going to need to take optimization seriously.

Pretty much, yeah. It's doable, it just depends on whether Square want to invest the necessary resources.