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TallSilhouette said:

Decima is a beast. Rock solid 60fps even on base PS5. 

Unreal Engine 5.6 has also shown some big performance increases (like the Witcher 4 tech demo) so we should see better running games on that engine in the future too. 

It shouldn't be taken for granted that the same teams are making console exclusives and taking all the appropriate choices & time for optimisation, most notably no ray tracing.

Looking at the rock solid 1080/30fps experiences we had from PS4's highlights like The Last of Us 2, Ghost of Tsushima, Spiderman and even the OG FFVII R. I think this is really the sort of performance we should be seeing on base PS5.

I think people defaulting to UE5's most expensive tools (Lumen & Naninte) and rushed development are actually the main causes for Ureal Engine games disappointing (outside of transversal stutter). This game is another great example of RT really being misused a lot this generation. At a glance both the lighting and reflections looking better than most RT featuring games.

Recently playing Clair Obscure and in many ways the game would look so much better if it dropped both lumen and nanite, upped  the resolution and quality of individual assets & traditional lighting FX. For many developers these tools are the quick way to "take advantage" of modern hardware and they do speed up development a bit (less time creating cubemaps, baked lighting etc) but actually make the output of their games worse 

Last edited by Otter - on 25 June 2025