| KLXVER said: The game has probably the worst case of rubber banding in the series history. I guess it needs that because of the Knockout Tour mode though. Otherwise you would be racing alone in front for like 10 minutes. |
Nope, the rubber-banding lands in a distant second place in series history. It is certainly more pronounced than what we've seen in other games - because good players could always extend their lead regardless of difficulty mode - but Mario Kart 64 is so extreme that it will be the king of rubber-banding forever. In that game the CPU could constantly drive above mushroom-boost speed without even having any mushrooms.
Although in World it's less the rubber-banding that increases the difficulty, it's that the CPU drives better all around. They are looking for more boost opportunities than in previous games and cut the corners tighter. This makes single-player feel closer to online races against similarily skilled players. Additionally, there's just not as much you can do as a player to pull ahead of the bulk with a lot of the racing in GP and knockout modes taking place on long stretches that don't feature many sharp turns. All of this makes it harder to win, hence why 100cc is not a given anymore like 50cc is, and 150cc poses a serious challenge already.
Legend11 correctly predicted that GTA IV will outsell Super Smash Bros. Brawl. I was wrong.







