By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Hardstuck-Platinum said:

DroidKnight said:

The PS5 and the PS5 Pro both have higher specs.  I'll ask you again.  Is it acceptable for those devices to be dropping frames but not acceptable for a handheld with lower specs to have frame rate drops?

It depends on whether the dropped frames means it's no longer playable. If it's dropping to lower than 20 fps then it's not playable is it? So very simply, yes it's ok because those dropped frames don't stop it from being a playable experience but these dropped frames into the teens do stop it. 

If you set the Ally to 15W and have Switch handheld-quality mode comparable settings (Steam Deck preset, XESS Balanced 1080p target) you get about an average of 25 fps on the Rog Ally with drops to 22 fps. On Switch 2 this is averaging around 30fps, and the APU is pulling 9W max. 

The Rog Ally equivalent of "docked mode" (30W Turbo) looks a lot worse than the Switch 2 version for both quality (30fps target) and performance (40fps target.) The only advantage the Rog Ally has is Frame Generation. 

Part of this is because of Windows. I think it would get a lot closer using Linux. But the overwhelming majority of Ally users aren't installing Bazzite or SteamOS. 

Oh and my ROG Ally cost $700. You can find open-box models closer to Switch 2 pricing these days though. 

Performance has also improved considerably over the years. How the game ran on the Rog Ally a year ago was much worse than it runs now.

I would expect performance patches for Switch 2, just like the other consoles (and these PC handhelds) get. 

Last edited by sc94597 - on 09 June 2025