Pemalite said:
Mummelmann said:
That might be true, but they made it a point that the demo was running on a base PS5 and with RT on. I think for the size of the installed base alone, they would want to release on current consoles to net them sales. Cross-gen is very possible, but that would still entail compromises to fit both generations, especially in the case of the woefully incapable Series S. From a technical standpoint, a next-gen only release would de desirable, but that's unrealistic. I agree with the time-frame, leaning more towards 2028, which would further increase the chances of it being a cross-gen release.
@Otter: Hellblade 2 is very impressive, but that's also a linear game, by and large. It does run pretty well though. Open-world games take a lot more effort from both developer and hardware, at least on average. That, and more narrative simplicity, is the among the main reasons why smaller studios often opt to go for more linear design. Mafia: The Old Country is also a linear game lacking the demands of open-world design.
Look; it might look and run amazingly when it releases, but as of right now, there's nothing from CDPR themselves, or the engine in question, to indicate that this is a given. It'll be a challenge for them for sure. While CDPR are terrific developers, they have lost some edge since TW3, and they have a history of over-promising in certain key aspects. Regardless of how it looks when it comes out, I'm likely among the day-one buyers. |
Just because it releases on PS5, doesn't mean it should.Â
Case in point: Cyberpunk 2077 on PS4. It could and did release on PS4, but it probably shouldn't have.
Again though, it's still years away from release, so it will be a cross-gen title.- RT is an expectation for all AAA games these days regardless of platform if it supports it in hardware. But RT is a broad-umbrella of rendering technologies, we don't actually know the extent of RT. |
Yeah, CP 2077 on PS4 is one of the most embarrassing releases of the past decade. It's always a concern when cross-gen time arrive; you run the risk of either lacking an actual audience for your release, or having to compromise too much on tech. It's not an enviable position for any developer to be in for sure.
RT has much the same issues as UE itself; it's wielded by many as blunt instrument, when it has potential to be implemented in a much more productive and sensible way. Indiana Jones has mandatory RT, it ran quite well by most accounts (but that's built in some form of idTech, I believe).