By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Pemalite said:
Mummelmann said:

The Witcher 4 won't look anywhere near what they showed overall. The detail on the horse model alone was a dead give-away. UE5 simply isn't capable of delivering that and still actually run on any hardware - look at the whole "Hell is Us" situation (even a RTX 5090 struggles on 4K Ultra settings). I have yet to play a single UE5 game that runs properly, and I've tried quite a few. Even CDPR themselves were adamant that this was simply a tech demo and not representative of actual gameplay. 

The talked about the use of Nanite to simplify the process of rendering vegetation and foliage, for instance, but Nanite has been around for years and not a single developer has made it work they way it was advertised from the beginning. Lumen is another issue; it's jaggy and taxing, and clashes with reflections on any liquid surface (extreme AA issues in most cases). 

Quite simply; UE5 is not an engine that can deliver what we saw in actual, playable form, not to mention on aging hardware like a PS5 base or Xbox Series S (the latter will be a real challenge). That said, I'm prepared for massive downgrades and I'd rather be able to run the damn thing properly and have it be a solid game.

It's doable from the perspective that it's still a game that is still years from being released... I wouldn't be surprised if it's 2027 or 2028 that it comes out.

Which means it may land on Xbox Series X2 and Playstation 6 as a cross-gen title.

That might be true, but they made it a point that the demo was running on a base PS5 and with RT on. I think for the size of the installed base alone, they would want to release on current consoles to net them sales. Cross-gen is very possible, but that would still entail compromises to fit both generations, especially in the case of the woefully incapable Series S. From a technical standpoint, a next-gen only release would de desirable, but that's unrealistic. I agree with the time-frame, leaning more towards 2028, which would further increase the chances of it being a cross-gen release.

@Otter: Hellblade 2 is very impressive, but that's also a linear game, by and large. It does run pretty well though. Open-world games take a lot more effort from both developer and hardware, at least on average. That, and more narrative simplicity, is the among the main reasons why smaller studios often opt to go for more linear design. Mafia: The Old Country is also a linear game lacking the demands of open-world design.

Look; it might look and run amazingly when it releases, but as of right now, there's nothing from CDPR themselves, or the engine in question, to indicate that this is a given. It'll be a challenge for them for sure. While CDPR are terrific developers, they have lost some edge since TW3, and they have a history of over-promising in certain key aspects. Regardless of how it looks when it comes out, I'm likely among the day-one buyers.