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sc94597 said:

I mean the raw specs are pretty much what they are at this point. Nintendo isn't going to share an SDK with this documentation and then say "Oops actually the console you're developing games for is weaker than we told you it would be." And too many independent sources have confirmed the SDK's documented clocks.

561 Mhz with 1536 Ampere cores => 1.72 Tflops

1007.3 Mhz with 1536 Ampere cores => 3.09 Tflops

There are some references to a 1400Mhz max GPU, which probably won't be a real mode, but would => 4.3 Tflops.

Something like that probably would require a 25W-30W TDP mode. I don't think the Switch 2's cooling is incapable of it (Switch 1 was infamously undervolted against what its cooling supported when overclocked/overvolted, as an example.) But Nintendo is very conservative when it comes to power consumption, so probably not. I already think docked mode probably is approaching 18-20W TDP. 

Even if those figures are actually correct they are only theoretical peak figures especially for portable mode. There is no way the Switch 2 can maintain 1.72 Teraflops with only 4-6W on a fabrication process that is mainly 10Nm. The Switch 1 in theory had something like 170-200 maximum Gflops depending on the source you read but in reality for games that pushed  the Switch it was around 90-140 Gflops according to modders/hackers and for games that didn't need such resources it was considerably less. There are thermal restraints which are a factor too. The reality of the Switch 2 will surely be well below 1 Teraflop for portable performance. This is something I'm sure that will become clear later. 20Wh battery only gives 10W per hour and the screen is brighter with a high refresh rate, its going to be using up to half that wattage. The Switch 2 only has 4-6W to use per hour absolute maximum but for most games will be considerably less in portable mode. They are claiming up to 6.5 hours runtime on Switch 2 which I guess is with the screen brightness very low and no wifi and that gives the system 3W per hour of which probably a minimum of 2W going to the screen maybe. What sort of gflops figure will that be? Lets not forget the Switch 2 is a lot more powerful in CPU resources so that has to be factored in they need more power. We don't even want 1.72 Teraflops surely as battery runtime would be terrible and it wouldn't be a great portable system. We want Switch 2 to have lower gflops performance surely for portable mode.