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If true - because there's no real confirmation here - the reason for one standardized size would be cost reductions in manufacturing while accounting for lots of third party games going beyond or about to go beyond 32 GB.

What we can confirm is that these 64 GB cards are not too expensive for third parties, because a small publisher like Marvelous can go ahead with them. Additionally, CD Projekt is proving that massive games can be put on such cards with proper compression. Put these two facts together and it's clear that a lot of other publishers are engaging in anti-consumer behavior for no other sake than the hope for higher profits. I call it hope, because using game-key cards will predictably make them lose a lot of sales, which likely leaves them with less profit overall than if they had used a game card.

And then we have a third fact which is that the publishers who are opting for game-key cards usually have a history of download-only or partial downloads being required on Switch 1 already. They are simply continuing with what they've already been doing, and just like there have been gamers rushing to their defense on Switch 1 to put blame on Nintendo despite contradictory facts, there will be gamers rushing to their defense this time around too. So what's going on is more of the same thing that has been going on since 2017.



Legend11 correctly predicted that GTA IV will outsell Super Smash Bros. Brawl. I was wrong.