MH Wilds is so ridiculously poorly optimized with things like two different DRMs (unnecessary) bombing CPU performance because Capcom was worried about piracy on the PC that badly.
If you can get even 16-20 fps completely unoptimized on similar hardware, IMO if you had a dev team really sit and work on a version speicfically for the Switch 2 for 10-11 months, you could have a playable version with significantly better performance.
The code is seriously poorly optimized, everyone and their grandma knows that now.
People forget btw that the only freaking reason Monster Hunter ever took off as a franchise is because Capcom took the PS2 version of the game which wasn't very popular and made a retooled version of it for the PSP portable and that took off like a rocket in Japan selling millions of copies, for a long time MH was primarily a portable IP.
It's easier nowadays to scale engines even if you have to roll up your sleeves and optimize, that's well worth it for several million in sales potentially.
The 2050 they're testing on also again only has 4GB of VRAM, the game really needs more than that so that's going to hit the performance as well.
Last edited by Soundwave - on 09 May 2025






