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javi741 said:
haxxiy said:

Yakuza 0 isn't running at 4K, it's running at 1080p with 4K cutscenes.

Besides, I don't think running a Switch-based game like MP4 at 1080p 120fps or 4K 60fps is the flex you believe it is. You're talking about a game that was already running at a solid 900p 60 fps on a GPU slower than a GeForce 920MX! (Huge props to Retro there, regardless.)

Doom 2016/The Witcher 3, for instance, have a comparable if not larger gap in rendering resolution + framerate between the PS4 and the Switch vs. MP4 between the Switch and the Switch 2.

4k on Prime 4 is still a better resolution than even the simplest PS4 game could run. My main argument is that its obvious the Switch 2 is more capable than a PS4 and they're not at all at the same level.

I was just watching a digital foundry video where they are discussing Street Fighter 6 actually being 540p native docked with an upscale to 1080p and the new Metroid Prime actually being 1440p native upscaled to 4K yet earlier videos I'm sure said the higher resolutions were the native resolutions. It feels like native resolution is dropping a lot in more recent videos. Basically DLSS was so good they didn't realise it was being used. This is what I've said from the beginning is that the Switch 2 is punching above its weight due to DLSS rather than actually having the performance of being able to render these games at higher native resolutions. That shows that the implementation of DLSS is very well done and likely the assets were developed to work really well with DLSS, there are upscaling optimised games. I'm still super impressed with Switch 2 just in a different way I guess.