| Bofferbrauer2 said: Stylized graphics certainly can help for smaller storage needs, but Nintendo does have some superior texture and color compression techniques that they perfected during the N64 though Gamecube era, since their smaller storage compared to the competition needed to be made up for somewhat. However, those could be outdated enough nowadays that other, more modern techniques have outclassed them, nullifying the old advantage here. |
Yes and today HDR games need 10 bit textures (if done properly) instead of 8 bit and can't simply be chroma subsampled to save space.
The GameCube used S3TC texture compression
https://forum.beyond3d.com/threads/gamecubes-s3tc-how-does-it-work.27976/
https://en.wikipedia.org/wiki/S3_Texture_Compression
It's a lossy compression technique, outdated now.
Plus back then extra space of the disc was used for cut scenes and extras, ps2 still ran all games from disc and wasn't afraid to ship games on multiple discs. The move to digital removed that space luxury, hence hardly any extras anymore and pre-rendered cut scenes fell out of style.
10 bit 4K textures take up a lot of space and for example Starfield has over 70 hours of voice acting. The biggest space save for Nintendo is still no 4K and no voice acting. (Upscaled to 4K in the dock, but not made for 4K monitors viewed from up close)







