curl-6 said:
Oh I know it's not magic, but compared to Switch 1 where we often had to deal with sub-HD resolutions scaled up with TAAU/FSR alone, it should be a massive step up. Should also help with games that are too demanding to for decent native resolutions, like say something that is already pushing more powerful console hardware and so would otherwise be impossible to pull off on Switch 2 at an acceptable level of quality. |
Oh, certainly - I don't have exact numbers, so it's just a rough napkin math based on 3060 Ti and 3090 official numbers for DLSS, but I'm guesstimating they need to render at 69-70fps @540p for DLSS Performance to achieve 60fps @1080p, which is some 14-15% hit compared to native 540p...still way, way better than native 1080p, which wold be ~50% hit, or worse.







