| Zippy6 said: Street Fighter 6 runs at 540p and upscales to 1080p with dlss docked. "While our initial pixel counts of Street Fighter 6 during the Switch 2 Nintendo Direct reveal pointed to a native 1080p based on limited footage, the more recent Nintendo Treehouse feed shows a scale from a native 960x540 to a 1080p target using an AI upscaling method - with evidence suggesting Nvidia's DLSS based on this footage. Looking back, this 540p upscale appears to be in place in the original Direct footage as well. It's a remarkably clean scale in most shots, with the first few frames following a camera cut being one way to catch the base resolution from its docked mode play. We'll be sure to report back once we have more information." https://www.eurogamer.net/digitalfoundry-2025-hands-on-with-switch-2-the-digital-foundry-experience |
This is pretty impressive, for multiple reasons:
1. Digital Foundry was convinced the output was 1080p, originally. That means the DLSS implementation is working at achieving a near-native output so well that even Digital Foundry misses it, without a more meticulous observation.
2. The Switch 2 version is actually a lot cleaner than the PS4 version in terms of final output, despite it running at an internal 540p.
3. This allows Switch 2 to maximize efficiency in handheld mode for longer battery life while retaining graphical effects without losing much perceived image quality or performance.







