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I like that they're really leaning in to the destructibility and interactivity of the world to set it apart, rather than just being 3D Mario with a Kong skin.
Similar to TOTK with its elaborate physics, it can't have been easy to make a game where almost the whole world can be deformed and destroyed without breaking the game or being buggy as hell.

Last edited by curl-6 - on 10 April 2025