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sc94597 said:
HoloDust said:

Yeah, it's true that cards with less VRAM can sometimes grind to a halt (RTX 5070 being latest example) when high quality textures are used...the thing is, SF 6 on highest setting, even at 4K, rarely goes above 8GB. I don't know what resolution/settings Switch 2 version uses (hence, let's wait for DF), but I do know that XSS renders at 1080p...not sure at what settings, but, as per DF review back in days, apparently quite low. Now why is that, no idea, SF6 runs perfectly fine on highest settings @1080p/60 on PCs with similar specs to XSS...so either XSS is really badly designed or Capcom really didn't give a shit for XSS version.

Hence why I sad, let's not get ahead of ourselves, especially on something like SF6 - Switch 2 is a great piece of hardware, but it has its faults (that texture fill rate is quite low - MKW Treehouse gameplay is more than enough to see how low res lot of textures are).

I'm genuinely interested to see what DF has to say, especially for something like CP2077 when it comes out. I'm expecting lot of games to look really, really good cause of DLSS (anyone having nVidia GPU knows how good it is, though with some caveats).

Are you sure about the 8GB VRAM utilization? I haven't played the game myself, but see many posts like this one. Particularly the world tour mode is where things bog down (which would likely affect other modes too.) 

https://steamcommunity.com/app/1364780/discussions/0/3830917450435714116/

We also need to remember that the PC version has system ram as an intermediate stage in the memory hierarchy, and the Series S only has 8 GB total for all GPU or CPU game-relevant workloads. System ram isn't fast, but it's much faster than swapping from 2.4 GiB/s storage. 

Yeah, watched quite a few videos with metrics, especially on hardware that is in XSS rank...in fights with everything on highest it rarely comes anywhere near close 8GB. While roaming I saw it going to 9-10GB.