sc94597 said:
They have somewhat different art-directions, but I am not seeing the better "texture, materials, particles" in Killzone Shadowfall over the Switch 2 version of Prime 4 here. Like the ground and rock textures/materials in Prime 4 are obviously higher resolution. Mesh density looks to be on the same order of magnitude, draw distances are comparable if not slightly in MP4's favor, and I don't know which "particles" you were thinking of in Killzone Shadowfall that impressed you. Nothing in Killzone says "looks way better" to me. The games look comparable in most ways, and in MP4's favor in those ways where they drastically differ. But Killzone was a launch game, and I think you could've picked better base PS4/XBO examples, if I were to steel-man your position. Although most of the games that come to mind tend to have a very different art-style from Prime 4 (where as Killzone is at least in the same ballpark at least.)
vs. You really think the bottom (Killzone's) rock texture is higher resolution than the top (Metroid Prime 4's?) |
Hello.
With all due respect, do you really think it's fair to take pictures, choose an object at your own discretion and compare?
Check out the first gameplay of Killzone Shadowfall, where the city becomes a battlefield. Compare it to Metroid, and consider the +10 year gap between the games.
Killzone looks better, despite being 10 years older. Metroid looks dated.
Edit.: it's still one of the best looking Nintendo games in the Last 10 years. So yeah, they raised the bar for Nintendo visuals.
Last edited by Manlytears - on 04 April 2025












