I do think support will be better due to the success of Switch, more modern specs, and advances in resource stretching tech like DLSS, but we're also seeing a divide happen now due to ray tracing; games that forego raster altogether for a ~full ray tracing setup perform horribly if you don't have lots of VRAM, which the Switch 2 obviously won't. The new tech should allow Switch 2 to play most of the kinds of games we've seen up to this point (with enough work by developers), but it will likely run into a hard cap on its support as more games next gen fully embrace ray and path tracing.








