JRPGfan said:
Soundwave said:
That's pretty rough if those are the numbers.
I think they need to do their best to try and gain more traction on the Switch 2 platform within the Nintendo audience and see if they can make inroads on the PC side. They've caused a lot of damage to the brand.
The days of them having top of the industry production value probably is over, you can't maintain that while having sales this low, this is lower than like a Kirby game and some people were saying they need to go even higher with the graphics and budget, lol. |
The problem is them chasing additional consumers, and new audiences (modern audience).... at the cost of their old fan base. They are doing what your saying, and if their strategy is to keep doing what they have been doing, they will do what your suggesting.
Basically they have thrown away large amounts of their old fan base on the PS side, by changing their games into Action games. Why? probably because of stuff like Dark Souls being so successfull, someone at SE was like "why don't we make a action game instead?". This is the result... People buy Final Fantasy games for other reasons, than People that buy Dark Souls and Action games like Bayonetta do.
The production value is more than fine on FF games.
What they need is a change in direction, and a willingness to go back to what made them great in the first place. |
Playing VII Rebirth I do think they can probably shave off 1/4th of their cost with a more focused story and less cutscenes. So not toning down the production value (i.e character models/environment etc), just being more select with how they use the budget. Like I literally started to get impatient with how drawn out everything was which is a far cry from the Golden Age where cutscenes were a magical highlight that were used just when they needed to be and had great impact.