By using this site, you agree to our Privacy Policy and our Terms of Use. Close
G2ThaUNiT said:
PotentHerbs said:

Its one of the few games I debate about getting back into. The roguelike elements are a killer for me though lol. 

It being a roguelike was honestly the biggest reason why I was detracted from getting it for so long lol. I've only played Hades and more recently Hades 2, which the combat was great fun, but man it was still frustrating dying and then seeing yourself start over! With Returnal, I honestly would ignore that aspect because the combat is so much fun! With the constant fast third-person movement rather than an isometric view, and the bullet hell type enemies meant I was so constantly engaged that I would forget about the game being a roguelike lol. The audio with headphones also helped with the immersion.

method114 said:

Great game. I don't like Roguelikes either and IMO this game would be even better if it was a standard action game with levelsprogressionsaving. I still loved this game though. 

Hate what the creators said about the story though.

It absolutely could've worked as a standard action game for sure! I'm still happy with how it turned out. Sounds like Housemarque will be tuning their approach with Saros to I guess be more inviting? Looking forward to see how they handle it?

What did they say about the story though?

Yea sounds like the next game will have more of a progression system in involved. Which is great to hear but I probably would have been there day 1 either way because Returnal was just to good.

As far as the story they basically said that they gave you enough story to make it up in your head as far as what really happened and that all theories and answers are correct. I was just hoping for a more definitive answer as to what's going on.