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The USA is the second-largest video game market in the world and the largest console market. Even in the days of staggered regional launches, November is a very common release month in North America (though not the only one). 

Every Xbox has launched in North America in November. The last 3 PlayStation consoles have been November launches in North America, and even the Pro consoles are November launches.

Nintendo has been doing their own thing, and Wii U was their last November launch.

November is a critical shopping month. It's followed by December, another critical shopping month. Holiday shopping seems like a sound time to launch a console because people who are buying other things (like heavily discounted items) will try to pick up the new console.

On the other hand, launching a console so late in the year means early shortages and scalping can be excruciating compared to something launched June or earlier. PS5 and Xbox Series X/S both faced shortages and scalping, but some of that was because of the global supply chain crisis. 

With Xbox 5 and PS6 less than 4 years out in almost all likelihood (and possibly less than 3 years) do we even need November launches anymore? You can consider the North American market, but also all the markets. 



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima