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Throughout gaming history, hardware has sometimes had pro/refresh versions with notably different specs.

DSi

New Nintendo 3DS/2DS

PS4 Pro

Xbox One X

PS5 Pro

And then there are other situations like Game Boy Color that had hundreds of its own games and a generational leap in graphics but is considered a refresh by some. But that's not the focus of this thread.

DSi and New 3DS/2DS had some physical games and plenty of digital ones that were incompatible with their base counterparts. 

When we go to home consoles, there is nothing. Anything that plays PS4 Pro, Xbox One X, and PS5 Pro can play on the base counterparts. Even Cyberpunk 2077 still plays on a base PS4. However, it warns you that playing on PS4 Pro or higher is recommended. 

Would it make any financial sense to have released titles compatible with PS4 Pro, Xbox One X, and PS5 Pro that can't be played on the base hardware? 



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 115 million (was 105 million) Xbox Series S/X: 40 million (was 60 million, then 67 million, then 57 million. then 48 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima