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killeryoshis said:

I am rebuying Xenoblade X. A long time ago, when the original came out (10 years ago? What!), I made a thread complaining about the offensive cliffhanger in Xenoblade X. How could the creators of this wonderful game leave such an infinite amount of cliffhangers that make me want to rip my hair out? For ten years I have dealt with this horrible age. Ten long years of pain and suffering, thinking it would never end because Monolith Soft would never make a sequel. Then hope.

Look! My wishes could be answered!

Brand-New Post-Game Content

The Cliffhanger On The Wii U Version Will Be Resolved

Finally! All I have to do is play the 100+ hour game, and the ten-year suffering will end. While everyone is playing it for the first time, I will be reliving the old days and receive an answer I long sought for. 

Considering XCX DE will sell quite well in the most likely scenario, I think releasing XCX 2 around 2030 or after is a great idea. It could be a later title or outright swan song for Switch 2. 

XC4 needs to come first. XC DE, 2, and 3 are the best-selling games in the series. All in all, Switch 2 should get 2 new Xenoblade games like Switch did as long as they're paced properly, and Monolith can make great games and give a good work-life balance to their employees. 



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 115 million (was 105 million) Xbox Series S/X: 40 million (was 60 million, then 67 million, then 57 million. then 48 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima