Eric2048 said:
I couldn't find an example of a cartoonish open world game so those are the examples i used for 7th gen. I'd say they do absolutly look better. especially in terms of lighting. I think that's what really hurt Z-A the most as lighting can change the way a game looks significantly even if every other aspect remained the same. The lighting looks very flat like a PS2 game but considering this is on a system that has better graphical capabilities than a PS3 you would expect better. Look at Xenoblade 2 on Switch. It's not a realistic looking game but the way the lighting is implemented gives the game lot's of depth in it's visuals compared to ZA which looks flat in comparison, of course the overall art direction probably helps too. |
You won't find me disagreeing that the lighting isn't great on ZA. I just don't think it makes for a game that looks bad. I don't think it looks flat like a PS2 game. It's not remotely that bad. Again, you need to actually go back and see how those games used to look before making statements like that, but it does look flat. I don't think it looks any less flat than P5's for example, which also doesn't have great lighting, but also doesn't ruin that game's aesthetics imo. I'm realizing that I probably think P5 looks a lot worse than many of you lol. I
I don't think the way XB2 looks has anything to do with the lighting. I think that's all texture stuff and the specifica way the environment is being constructed there. I think the lighting is about the same.

But in the right conditions:

I see no reason why Z-A can't look like this too under the same lighting conditions. It's just a matter of if ZA will construct those or not. I hope so.










