Frogger said:
Thank you for this good comparison. This is really all I mean. If you think Xenoblade looks better aesthetically, that totally makes sense to me, and this thread isn't directed at you. My issue is when comparisons like this exist, yet people act like ZA looks like a PS2 game, or even a bad PS3 game. I personally don't think ZA looks lazy, but I get if you thought BDSP, Let's Go, or SwSh looked lazy. I'm personally against the idea that SV was a lazy game. I think it was a really ambitious game that wasn't very competently made. But even then, I'd get why someone might mistake the incompetence for laziness. I just see neither of those here. Or at least not incompetence to a large degree here.
These are some of the most graphically impressive realistic games on a system close in power to the Switch. Are the textures better? No. Character models more detailed? Not really, save for the faces because one is realistic. Are the trees better? From what I can see, no. Foliage? From what I can see, no. The buildings do look more complex and varied than in ZA. I can admit that. Enough were it makes ZA look like a game unfitting for it's generation or bad or lazy though? No. You didn't name any games in this style, and neither did curl-6. You are not seeing games in this style in this scale that have worlds that look like Infamous or GTA V, because that wouldn't fit. |
I couldn't find an example of a cartoonish open world game so those are the examples i used for 7th gen.
I'd say they do absolutly look better. especially in terms of lighting. I think that's what really hurt Z-A the most as lighting can change the way a game looks significantly even if every other aspect remained the same. The lighting looks very flat like a PS2 game but considering this is on a system that has better graphical capabilities than a PS3 you would expect better. Look at Xenoblade 2 on Switch. It's not a realistic looking game but the way the lighting is implemented gives the game lot's of depth in it's visuals compared to ZA which looks flat in comparison, of course the overall art direction probably helps too.












