chakkra said:
So, let me see if I understand this, you don't want to use data that we can see updated on real time because you have more trust on a data from half a year ago..? Okay, let me give you another bit of "useless" info: At this exact moment Balatro is on the Steam top 100 best seller games worldwide, and it has been there for the past 15 weeks, and Stray is nowhere to be found. Look, even if we concede that Stray was bigger at some point, the truth is nobody is playing it anymore, so I think investing in a game nobody is playing instead of a game that clearly people are still playing daily, would be a weird decision. |
You're clearly not able to understand my point.
Your data is absolutely useless for Xbox users. Keep living in your Steam bubble. No one here cares. It's not the same userbase and they don't have the same gaming preferences. THEY ARE NOT COMPARABLE.
My data is from January/February 2025 where I was about to buy Balatro but alas I didn't make a screenshot because a) I couldn't know Balatro was joining Game Pass b) I had no idea I would have this conversation and c) I didn't think someone would be silly enough to use Steam data for a non Steam version of a game.
There is proof or at least a very high likelihood that Stray outsold Balatro on Xbox by quite a bit. (Btw. this also suggests that Stray did even better on PS as it was a console timed exclusive there).
And besides, being on rank 93 out of the top 100 selling games is hardly an accomplishment. The lower you get the smaller the difference between other places will be. The difference between place 5 and 93 can easily be 100k and more while the difference between place 93 and 1000 might only be a few k.
Not sure what's the point about it being played more than Stray. I mean d'uh it's a much more recent release so no shit sherlock. On the other hand, if Stray was on Game Pass it would kick Balatro's ass on player count for at least a few weeks so what's your point again? Comparing a story experience that you probably only play once to a rogue like that is designed to be played multiple times? Really? Unique players would be a much better metric.