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My suspicion is that you guys are making direct reference to the PC platform which has a huge array of completely different GPUs by different manufacturers and no formal "backwards compatibility" from one generation to the next... If for example MS is making GPU upgrades for its console, it could easily mandate and control that future GPU upgrades have the capacity to emulate prior GPUs and run the exact same code as the most base machine. The "closed ecosystem" is MS/Playstation shepherding what goes on the platform & creating a propriety/streamlined experience for the best user expeirence, this does not happen on PC. Nvidia and AMD make the GPUs but they do not make the store fronts, operating systems or even the APIs.  This "closed ecosystem" on console does not mean singular/never changing hardware. We've had meaningful mid-gen updates as far back as the DSi

I think there are meaningful hurdles in terms of form factor, cost and power efficiency but a console engineered around this will obviously fair better than any PC comparisons. Again I reference what MS achieved with the Series X SSD cards.

Last edited by Otter - on 27 February 2025