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only777 said:
Otter said:

Just the same way that PS5 Pro doesn't suddenly inherit Stutter, Upgrades should still be able to run the "base console" profile. Maybe not what Killer7 meant but changeable parts does not mean hundreds of components made by different manufacturers, it can be a very streamlined select few upgrade routes across a decade all built with compatibility and console experience in mind.

How can shadders for game be complied for hardware that hasn't even been created yet? 

This is not how console games work!  This is a PC because it's flexiable hardware

Because the "new" hardware runs backwards compatible. I highlighted PS5 Pro for a reason. PS5 and PS5 Pro do not share the same GPU and yet PS5 doesn't suddenly have shader stutter in all games without a Pro Patch. Similarly PS5 doesn't suddenly run PS4 games with shader stutter.

If there is another explanation please enlighten me?