Goldeneye 007, easily.
And I liked it better than Mario 64 or Ocarina of time. I think one of the things I liked about it over other FPSs was how well it was paced. I’m generally not a fan of dungeon-crawler type games, and most FPSs feel like that. GE007 avoided that, felt more lively and stylish. It had all the style and oomph of a light-gun shooter and all the freedom of movement of a traditional FPS, and it was way ahead of its time, being one of the most influential games in history - while (IMO) being much more fun than many of the games it influenced. Some of its influences include hit zones/head shots (FPSs before this were just bullets and blood, taking as many hits in the head to kill as it did in the foot), and to aid in this - zooming in with sniper rifles - GE007 introduced this too. It also popularized multiplayer console FPS, being the first to have a robust multiplayer mode (a wildly popular one). And it was by far the most successful FPS critically and commercially, at the time of its launch - selling 8 million units and winning the AIAS Game of the Year award, even over Final Fantasy 7 - that is basically the academy awards of gaming, nominated and decided on by the developmental studios of the industry.
Although, since the Wii generation it’s been Ogre Battle Person of Lordly Caliber - given GE007’s lack of availability. The RPG selection on N64 was lacklustre to non-existent, this game was the exception. It’s really well made and fun to play to this very day. There are a lot of notable similarities in the plot with Final Fantasy Tactics - that’s because Yasumi Matsuno began working on this game before leaving for Square and taking his story ideas with him. It’s kind of like how FF7 shares similarities with Xenogears because the initial script was under development by Soraya Saga and Tetsuya Takahashi before they moved to Xenogears. Ogre Battle 64 feels like a bigger game than FFT.
I describe myself as a little dose of toxic masculinity.







