| firebush03 said: Pokémon. The fact that GF has left the gameplay loop almost entirely intact from the days of GameBoy is kinda insane. Would it kill for them to at least add timed button presses in combat, so as to make it a little bit more engaging than “Blizzard > Blizzard > Blizzard > *enemy defeated*”? I love how the Mario RPGs play! It nothing too involved — retaining accessibility for general audiences — and provides enough engagement to keep the combat interesting. |
The did that in PLA where you had speed style or strong style. I liked it and thought it would come back in S&V. Instead they just released a bug full mess.







