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Leynos said:
KratosLives said:

The game definitely isn't nier. How is it not like bayonetta or devil may cry. It has the boss fights, stylised moves,  same kinda music when fighting enemies or bosses. I think it's a fair comparison. They just added some mediocre side quests.

It's an ARPG. Skill tree. Open area segments. No style ranking. Side quests. Show me a level design in DMC or Bayo that relies on the older PS2 era where you unlock shortcuts. Side quests are not mediocre.  FF7 Remake side quests are mediocre. Or Xenoblade 1 side quests those are mediocre. SB is more explorative. The literal point of Bayo. Ninja Gaiden. DMC is maintaining a combo and increasing a style meter—karma in NG. Letter grades in DMC, D,C,B,A,S,SS,SSS. Bronze-Platinum in Bayo. Complex combos. Stellar Blade does not have complex combos much like Nier Automata doesn't. The combat has depth but it's not modeled after maintaining a combo. Stellar Blades's reliance on blocking and counter is closer to Sekiro in logic.

It plays nothing like sekiro, regardless of the blocking and counter. Move sets play out like the games i mentioned,but not as in depth. 

As for ff7 remake sidequests, they were more varied and interesting, even if it became a repeat in other regions, the variety was still there. 

Ff7 remake was a far better game, in every way.