Leynos said:
It's an ARPG. Skill tree. Open area segments. No style ranking. Side quests. Show me a level design in DMC or Bayo that relies on the older PS2 era where you unlock shortcuts. Side quests are not mediocre. FF7 Remake side quests are mediocre. Or Xenoblade 1 side quests those are mediocre. SB is more explorative. The literal point of Bayo. Ninja Gaiden. DMC is maintaining a combo and increasing a style meter—karma in NG. Letter grades in DMC, D,C,B,A,S,SS,SSS. Bronze-Platinum in Bayo. Complex combos. Stellar Blade does not have complex combos much like Nier Automata doesn't. The combat has depth but it's not modeled after maintaining a combo. Stellar Blades's reliance on blocking and counter is closer to Sekiro in logic. |
It plays nothing like sekiro, regardless of the blocking and counter. Move sets play out like the games i mentioned,but not as in depth.
As for ff7 remake sidequests, they were more varied and interesting, even if it became a repeat in other regions, the variety was still there.
Ff7 remake was a far better game, in every way.







