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Norion said:
Pemalite said:

The Series S will have the distinct advantage if both consoles can only access 8GB for developers/games.

You cannot overcome the fillrate differential very easily, especially at higher resolutions.

Either way, the Switch 2.0 is going to be very competent, considering we are literally comparing it to a fixed home console.

I was asking if developers had access to at least 10GB with the Switch 2 but competent is right it seems. After 8 years of the Switch a lot of people are gonna be very happy to finally have PS4 level visuals on a Nintendo platform.

Unfortunately we don't have those "smaller details" on what the Ram allocation is, that will likely happen later.

Switch 1.0 for example had 25% of it's RAM (1GB) allocated for the OS/Background tasks, but that definitely wasn't enough as the OS lacked basic features like voice chat and smooth online store... So I would actually hope Nintendo increases the OS Ram allocation so they have room to breathe to implement a browser, voice/video chat and a smooth running online store.

There are going to be certain scenarios that the Switch will be better at than the Xbox Series S, especially those that can leverage the Tensor cores.
Likewise, the Series S will have some key advantages as well.

Wait and see I guess.




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